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Patch Notes 22.9.8
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What's New in CryptoFights 🔥
This week's fixes and improvements cover a wide range of in-game mechanics. Our team of developers worked hard, so that you can play hard! Here's what's new in-game:
⚔ Improved In-Game Melting - We've received reports of players accidentally melting items they did not intend to melt via the in-game melting button, and made sure to aply some fixes to the melting logic to prevent it from happening again. With this improved logic, the melt all option will only melt items of the same type as the currently selected one, instead of all items.
👁 Reworked perception - We made some changes to the way this stat is calculated, in order to balance out some game skills. Which means that the pesky Hide Wall DC bug is finally gone for good! We understand just how frustrating it was to have the wrong in-game mechanic, considering that Hide is one of the most popular skills in the game, and made sure to fix the issue.
🃏 Battle Portal Cards will now show the requirements for entering an arena, in order to give you more context on what you need to do to enter a specific Battleground.
📖 How to Play, located on the bottom right of the game now leads to our new, improved website! Watch some gameplay videos and learn more about the game anytime, simply by tapping it. Expect more in-depth tutorials and walkthroughs soon!
🏛 Hall of Memories has had an overhaul, and while the screen itself will loo exactly the same, the performance and data loading speeds should be greatly improved. We even fixed the bug where the game would crash if you pressed 'skip' on a match replay!
🤺 Matchmaking screen has had some performance improvements as well, expect less hiccups when queueing up for a PvE or PvP match from now on.
Some known issues that we're currently still working on - expect them to be addressed in our future patch notes:
🏳 Forfeit is not functional
🦎 The Quasit is doing a T-Pose
🏛 The Hall of memories is still not 100% reliable in some cases